一款为C4D用户提供的专用阿诺德渲染器版本,Solid Angle Cinema4D to Arnold是一款来自SolidAngle的阿诺德渲染器插件,采用交互式的渲染模式,内置材质编辑器,可以进行灯光、相机、材质、毛发渲染,无缝集成C4D,支持R19版本,有需要的朋友可以来本站下载!

编号:Solid.Angle.Cinema4D.To.Arnold.v3.0.1.For.Cinema4D.zip
系统要求
-操作系统:Windows 7/8/10-(64位) -内存:8 GB RAM-以上内存 -支持:Cinema4D R19-R21
软件破解办法
软件破解办法(C4D为例)
1、安装渲染器 2、拷贝AMPEDsolidangle_rlm_win文件夹内的所有的文件到任意位置(只要路径别有中文就行)到C4D的MAXON文件夹中的RLM文件夹里,在这里书生在C:Program FilesMAXON路径下,新建RLM文件夹 3、开始菜单中找到【运行】选项,打开输入CMD并确定(这时会弹出命令提示符窗口) 4、输入以下代码并回车: cd C:Program FilesMAXONRLM 注意:上方的 C:Program FilesMAXONRLM 就是指上面第二步拷贝的文件夹路径 5、输入以下代码并回车: rlm -install_service -service_name RLM-C4DtoA -dlog +rlm.log 6、打开你第二步拷贝的文件夹路径,管理员身份运行rlm.exe ,等跳出许可证后,关闭 7、回到命令提示符窗口,输入回车,如果提示服务已启动就说明成功了 net start RLM-C4DtoA 8、在桌面计算机图标右键,属性,点击高级系统设置 - 环境变量 - 新建系统变量(注意不是用户变量) 变量名:solidangle_LICENSE 变量值:5053@localhost 9、完成!!!
(注意:如果你电脑已经安装过其他rlm服务破解的软件,在使用Arnold的时候,需停止其他服务,只启动RLM-C4DtoA服务) PS:如果上面过于复杂,可以尝试将AMPED文件夹里面的文件全部拷贝到: X:Program FilesMAXONCinema 4D R19pluginsC4DtoAarnoldbin 手动打开 Rlm.exe 文件,然后打开C4D,启动Arnold渲染器,即可使用。
- Install
- Start the RLM executable to float the solidangle.lic
If you already have a RLM server up and running just copy the .lic and .set file to your RLM directory and reread/restart your server.
Note: You have 2 options to let the Arnold plugin know where your RLM server is running:
a) Create an environment variable: solidangle_LICENSE=5053@localhost (change port and server if necessary) b) Use the provided "solidangle_client.lic" file. Search in your plugin installation folder for ai.dll on Windows libai.so on Linux, and libai.dylib on OSX and copy the "solidangle_client.lic" file there (change port and server if necessary)
If you need more help on setting up the RLM stuff check out:
- https://support.solidangle.com/display/AILIC/Setting+up+a+License+Server
- https://support.solidangle.com/display/AILIC/Setting+up+Client+Machines
NJOy!!
软件特色

1、无缝集成C4D: 对象 (实例, 克隆, 变形器, 生成器), MoGraph几何,头发和样条函数.
2、支持原生粒子和Thinking Particles(TP粒子).
3、最快的交互式渲染 (IPR)的阿诺德插件,允许快速预览参数变化而不中断你的工作.
4、Arnold Shading Network Editor阿诺德材质网络编辑器,一个基于节点材质编辑器.
5、一个详尽的列表着色器和公用节点, 包括vertex maps顶点贴图映射和每个面材质.
6、使用OpenVDB体积渲染Volume rendering.
7、几何渲染时间递延使用阿诺德过程节点Arnold procedural node.
8、Native linear workflow线性工作流程.
9、Team Render, 包括单帧分布渲染single-frame distributed rendering.
10、支持第三方插件如X-Particles 3和Turbulence FD.
其他
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

资源特色: Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines. Support for both native particles and Thinking Particles. The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work. Arnold Shading Network Editor, a node-based material editor. A comprehensive list of shaders and utilities, including vertex maps and per-face materials. Volume rendering with OpenVDB. Deferred, render time generation of geometry with the Arnold procedural node. Native linear workflow. Team Render, including single-frame distributed rendering. Support for third party plugins like X-Particles and Turbulence FD. [template id="20595"]
恩不错,很好的一个东西!
✗咧嘴笑✗
很好得软件 谢谢!1💪
好棒的软件!实时渲染。
非常感谢楼主分享
C4D阿诺德Angle渲染器Cinema4D