Arnold是一款高级跨平台逼真照片级阿诺德渲染器插件。由 Solid Angle开发,已有知名电影电视和动画公司在使用,包括索尼图形图像运作Sony Pictures Imageworks。作为一个照片般逼真的,基于物理的光线追踪,替代传统的扫描线的渲染软件的CG动画。
编号:Solid.Angle.Houdini.To.Arnold.v5.0.0.for.Houdini.zip
系统要求
-操作系统:Windows 7/8/10-(64位) -内存:8 GB RAM-以上内存 -支持:Houdini 17.0.506 、17.5.425、18.0.287
Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)
软件破解办法
软件破解办法(C4D为例)
1、安装渲染器 2、拷贝AMPEDsolidangle_rlm_win文件夹内的所有的文件到任意位置(只要路径别有中文就行)到C4D的MAXON文件夹中的RLM文件夹里,在这里书生在C:Program FilesMAXON路径下,新建RLM文件夹 3、开始菜单中找到【运行】选项,打开输入CMD并确定(这时会弹出命令提示符窗口) 4、输入以下代码并回车: cd C:Program FilesMAXONRLM 注意:上方的 C:Program FilesMAXONRLM 就是指上面第二步拷贝的文件夹路径 5、输入以下代码并回车: rlm -install_service -service_name RLM-C4DtoA -dlog +rlm.log 6、打开你第二步拷贝的文件夹路径,管理员身份运行rlm.exe ,等跳出许可证后,关闭 7、回到命令提示符窗口,输入回车,如果提示服务已启动就说明成功了 net start RLM-C4DtoA 8、在桌面计算机图标右键,属性,点击高级系统设置 - 环境变量 - 新建系统变量(注意不是用户变量) 变量名:solidangle_LICENSE 变量值:5053@localhost 9、完成!!!
(注意:如果你电脑已经安装过其他rlm服务破解的软件,在使用Arnold的时候,需停止其他服务,只启动RLM-C4DtoA服务) PS:如果上面过于复杂,可以尝试将AMPED文件夹里面的文件全部拷贝到: X:Program FilesMAXONCinema 4D R19pluginsC4DtoAarnoldbin 手动打开 Rlm.exe 文件,然后打开C4D,启动Arnold渲染器,即可使用。
- Install
- Start the RLM executable to float the solidangle.lic
If you already have a RLM server up and running just copy the .lic and .set file to your RLM directory and reread/restart your server.
Note: You have 2 options to let the Arnold plugin know where your RLM server is running:
a) Create an environment variable: solidangle_LICENSE=5053@localhost (change port and server if necessary) b) Use the provided "solidangle_client.lic" file. Search in your plugin installation folder for ai.dll on Windows libai.so on Linux, and libai.dylib on OSX and copy the "solidangle_client.lic" file there (change port and server if necessary)
If you need more help on setting up the RLM stuff check out:
- https://support.solidangle.com/display/AILIC/Setting+up+a+License+Server
- https://support.solidangle.com/display/AILIC/Setting+up+Client+Machines
NJOy!!
软件特色
其他
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
资源特色: All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.
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涨知识了,要是中文翻译一下视频就更好了
想下载来看看 但是没有积分
破解版免费下载?这也叫免费
在houdini破解步骤看不明白!!!!
想下载来看看吗,可惜要积分