Solid Angle 3ds Max To Arnold v2.0.931(简写为MAXtoA v2.0.931)中文名字阿诺德是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。新版Solid Angle 3ds Max To Arnold v2.0.930支持3ds Max 2019,MAXtoA 使用Arnold 5.1 core。阿诺德最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影,如 Monster House 和 Cloudy with a Chance of Meatballs to Pacific Rim and Gravity。
一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。新版Solid Angle 3ds Max To Arnold v2.0.930支持3ds Max 2020.阿诺德最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影,如 Monster House 和 Cloudy with a Chance of Meatballs to Pacific Rim and Gravity。
编号:Solid.Angle.3ds.Max.To.Arnold.v4.0.0.73.For.3ds.Max.zip
系统要求
-操作系统:Windows 7/8/10-(64位)
-内存:8 GB RAM-以上内存
-支持3ds.Max 2018 2019 2020
软件破解办法(C4D为例)
1、安装渲染器
2、拷贝AMPEDsolidangle_rlm_win文件夹内的所有的文件到任意位置(只要路径别有中文就行)到C4D的MAXON文件夹中的RLM文件夹里,在这里书生在C:Program FilesMAXON路径下,新建RLM文件夹
3、开始菜单中找到【运行】选项,打开输入CMD并确定(这时会弹出命令提示符窗口)
4、输入以下代码并回车:
cd C:Program FilesMAXONRLM
注意:上方的 C:Program FilesMAXONRLM 就是指上面第二步拷贝的文件夹路径
5、输入以下代码并回车:
rlm -install_service -service_name RLM-C4DtoA -dlog +rlm.log
6、打开你第二步拷贝的文件夹路径,管理员身份运行rlm.exe ,等跳出许可证后,关闭
7、回到命令提示符窗口,输入回车,如果提示服务已启动就说明成功了
net start RLM-C4DtoA
8、在桌面计算机图标右键,属性,点击高级系统设置 - 环境变量 - 新建系统变量(注意不是用户变量)
变量名:solidangle_LICENSE
变量值:5053@localhost
9、完成!!!
(注意:如果你电脑已经安装过其他rlm服务破解的软件,在使用Arnold的时候,需停止其他服务,只启动RLM-C4DtoA服务)
PS:如果上面过于复杂,可以尝试将AMPED文件夹里面的文件全部拷贝到:
X:Program FilesMAXONCinema 4D R19pluginsC4DtoAarnoldbin
手动打开 Rlm.exe 文件,然后打开C4D,启动Arnold渲染器,即可使用。
1. Install
2. Start the RLM executable to float the solidangle.lic
If you already have a RLM server up and running just copy the .lic and .set file to your RLM directory
and reread/restart your server.
Note: You have 2 options to let the Arnold plugin know where your RLM server is running:
a) Create an environment variable: solidangle_LICENSE=5053@localhost (change port and server if necessary)
b) Use the provided "solidangle_client.lic" file. Search in your plugin installation folder for ai.dll on Windows libai.so on Linux, and libai.dylib on OSX and copy the "solidangle_client.lic" file there (change port and server if necessary)
If you need more help on setting up the RLM stuff check out:
- https://support.solidangle.com/display/AILIC/Setting+up+a+License+Server
- https://support.solidangle.com/display/AILIC/Setting+up+Client+Machines
NJOy!!
软件特色
1、集成3ds Max形状,相机,灯光和着色器
2、支持基于图像的照明,包括最先进的物理天空
3、3ds Max ActiveShade交互式渲染,允许参数更改快速预览,而不会中断您的工作。
4、支持AOV和深EXR文件.
5、使用过程,占位符节点 Procedural placeholder nodes在渲染时间延迟创建几何。
6、支持纹理网格灯光Texturable Mesh lights.
7、支持第三方阿诺德着色器
8、MAXtoA云渲染静态和动画。 用户可以加入可选的Autodesk“渲染试点”程序,现在支持MAXtoA。
其他
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.
[template id="20595"]
谢谢分享~