学习以手绘风格为 3D 游戏角色制作纹理视频教程(英文)Learn to Unwrap and Texture a Stylized Character for Games

难度:高级| 3h 57m| 1.88 GB | 附带项目文件| 使用的软件:MAYA

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教程预览


  • 编号:Learn to Unwrap and Texture a Stylized Character for Games
  • 视频教程大小:1.88 GB

介绍

MP4 |视频:h264,1280x720 |音频: AAC, 44.1 KHz, 2 Ch
类型:在线学习 |语言:英语+srt |持续时间:24 次讲座 (3h 57m) |大小:1.88 GB

在本课程中,我们将学习以手绘风格为 3D 游戏角色制作纹理的必要技能!

你会学到什么:
对视频游戏角色的低多边形网格进行建模和纹理化
从高多边形源模型中重新生成干净的拓扑结构并对其进行 UV 展开以准备纹理
学习使用流行的手绘游戏纹理风格来纹理角色

要求
3D涂层
Adobe Photoshop 或类似的图像编辑软件
欧特克的玛雅
Marmoset 2 用于最终渲染(尽管绘画不是强制性的)

描述
在本课程中,Ryan Ribot 我们将教授必要的技能,为游戏制作准备和手绘 3D 角色。首先,他将专注于设置拓扑和 UV 的过程,因为这是作为纹理艺术家理解的重要过程。在此之后,真正的乐趣开始了:我们将深入了解肤色以及渲染体积和颜色变化的简单原则,最后,我们将了解其他材料,如木材、皮革和布料。所有这些都将使用 3D Coat、Photoshop 和 Maya 的组合完成,最终输出在 Marmoset 2 中。

(学生 - 请在第 1 节/第 1 课下载中查找与课程相关的源文件。)

更多关于导师:

作为旧金山和艺术大学学院的养子,瑞恩·里博特住在一个小公寓里,里面有 3 只猫和一个 Wacom。目前在 Telltale Games 担任纹理艺术家和角色建模师,Ryan 将大部分时间用于绘画和雕刻。 ZBrush、Photoshop 和 Maya 对他来说就像呼吸一样,他总是希望分享他的知识。瑞安 (Ryan) 已经教了几年书,并且作为讲师和行业专家都经验丰富。

本课程适用于谁
有兴趣学习新的电子游戏艺术风格的中级到高级游戏艺术学生

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 24 lectures (3h 57m) | Size: 1.88 GB

In this course we will learn the necessary skills to texture a 3D Game-Character in the hand-painted style!

What you'll learn:
Model and texture the low poly mesh for a video game character
Regenerate clean topology from the high poly source model and UV unwrap it to prepare for textures
Learn to texture a character using the popular hand-painted game texturing style

Requirements
3D-Coat
Adobe Photoshop or a similar image editing software
Autodesk's Maya
Marmoset 2 for the final renders (though not mandatory for painting)

Description
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for
Intermediate to advanced game art students interested in learning a new art style for video games

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