难度:高级| 424 Minutes| 2.5 GB | 附带项目文件| 使用的软件:Photoshop
教程预览
- 编号:The Gnomon Workshop – Creating An Original 3D Creature Concept: Viper Dragon
- 视频教程大小:2.5 GB
介绍
视频:MPEG4 视频 (H264) 1920x1080 30fps 866kbps |音频:AAC 44100Hz 立体声 159kbps
类型:在线学习 |时长:424 分钟 |语言:英语 |文件大小:2.5 GB
使用现实世界动物的特征创建原创生物设计可为您的概念增添一丝真实感和熟悉感。本次研讨会由温哥华 Scanline VFX 的角色艺术家和建模师 Kurtis Dawe 主持,展示了在 3D 中创建独特的蝰蛇龙概念的完整工作流程,从参考收集到最终的 Photoshop 合成。
对于这样的项目,参考是关键。 Kurtis 分享了他如何搜索和探索参考资料,这些参考资料将帮助他在使用 ZBrush 以 3D 形式充实该生物之前,磨练他所创造角色的外观和感觉。从那里开始,Kurtis 的工作流程涵盖了他在 ZBrush 中的重新拓扑工作,在 Maya 中展示了他的 UV 处理过程,并在 Mari 中完成了纹理和着色过程。对角色进行纹理处理后,他展示了使用 ZBrush 中的 Transpose Master 摆姿势的技术,然后使用 KeyShot 渲染器处理照明和渲染。作为该过程的最后一步,Kurtis 分享了他使用 Photoshop 的合成技术,以整理出适合客户或作品集的最终插图。
在整个研讨会期间,Kurtis 分享了行业技巧和窍门,以帮助观众充分了解娱乐行业中生物设计和建模的本质,他的目标是始终教授如何从您的造型中获得绝对最佳效果。分享的过程与他个人用于为故事片制作英雄角色的工作流程相同,使这个工作坊成为从事故事片和制作工作或有抱负的生物建模师和概念艺术家的必看节目。
Video: MPEG4 Video (H264) 1920x1080 30fps 866kbps | Audio: AAC 44100Hz stereo 159kbps
Genre: eLearning | Duration: 424 Minutes | Language: English | File size: 2.5 GB
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and Modeler at Scanline VFX in Vancouver, shows a complete workflow for creating a unique Viper Dragon concept in 3D, from reference gathering through to the final Photoshop composite.
With a project like this, reference is key. Kurtis shares how he searches for and explores references that will help him hone in on the look and feel of the character he’s creating, before fleshing the creature out in 3D using ZBrush. From there, Kurtis’ workflow covers his retopology work in ZBrush, reveals his UV-ing process in Maya, and walks through the texturing and shading processes in Mari. With the character textured, he then demonstrates his techniques for posing the creature using Transpose Master in ZBrush, before tackling the lighting and rendering with the KeyShot renderer. As the final step of the process, Kurtis shares his compositing techniques using Photoshop, to pull together a final illustration suitable for a client or portfolio.
Throughout the workshop, Kurtis shares industry tips and tricks along the way to help viewers fully understand the nature of creature design and modeling in the entertainment industry, with his goal to always teach how to get the absolute best out of your sculpts. The process shared is the same workflow that he personally uses to make hero characters for feature films, making this workshop a must-watch for creature modelers and concept artists either working in feature film and production or aspiring to.
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