3,右键管理员身份运行“License Administrator”,在License Administrator工具Server Information选项中,找到Server Name 和 Server Code
打开注册机“Keygen.exe”,填写Server Name 和 Server Code,点击生成注册key。
4,回到License Administrator界面,选择Files——Manually Enter Keys,将生成的key代码,一行一行复制粘贴到列表中,点击Accept。
这里要注意,一次只能添加5行key,我们要重复操作直到添加完所有的key即可
5,破解完成,打开软件运行即可。
PS:我没有截图,大家自己试试,不行评论告诉我
Unzip and unrar to a temp directory
Start installation
BEFORE STARTING HOUDINI:
Stop HoudiniLicenseServer (from services)
Copy sesinted.exe from Crack dir to c:windowssystem32 (overwrite)
Start HoudiniLicenseServer (from services)
6.Licensing:
Launch the License Administrator.
In the Server Information tab you will find your Server Name & Server Code
Launch Houdini Keygen
Enter your Server Name & Server Code
and generate your license keys ...
Go back to the License Administrator
Select File/Manually Enter Keys...
Copy paste the keys you generated, 5 by 5 .
Key string #1 should be SERVER your_server_name server_code .....
NB : Install the "other keys to play with" at your own risk, those are mainly
for dev and debug ... so Make sure you installed the License keys first
4.Enjoy it ...
软件特色
Houdini是一款三维计算机图形软件,由加拿大Side Effects Software Inc.(简称SESI)公司开发,SESI公司由Kim Davidson和Greg Hermanovic创建于1987年。Houdini是在Prisms基础上重新开发而来,可运行于Linux, Windows, Mac OS等操作系统,是完全基于节点模式设计的产物,其结构、操作方式等和其它的三维软件有很大的差异。
Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.
What's New in 18 - SideFX
Node-based Workflow
In Houdini, every action is stored in a node. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature. INTUITIVE
Artist Friendly Tools
While the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Behind the scenes, Houdini builds up the nodes and networks for you. Houdini let's artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions. NEXT LEVEL
VFX & Simulation
Visual effects artists gravitate to Houdini because its procedural workflow is ideal for creating sophisticated particle and dynamic simulations. Effects are typically designed to react to actions taking place in a shot and a procedural solution “automates” these reactions providing studios with more creative control and more rapid turnaround. DIRECTABLE
Shots & Multiple Iterations
Houdini lets you make creative decisions deep into production as changes made to Houdini nodes cascade through the network to create a new and unique result. This directability is retained throughout the creative process and can be used to make last minute decisions that would be too costly in a traditional CG pipeline. POWERFUL
Pipeline in a Box
Whether you are setting up a shot or building a game level, Houdini lets you create tools that can be reused many times during a project’s life cycle. Instead of simply reacting to issues and problems, you will be able to plan ahead and visualize and refine your pipeline. ROBUST
Asset Creation Tools
A big benefit of Houdini’s node-based approach is the ability to encapsulate node networks into custom nodes that are shareable. Create these digital assets without writing any code then share them with other Houdini artists.
With the Houdini Engine, open assets in other applications such as Autodesk Maya, Autodesk 3ds Max, C4D, UE4 and Unity with the asset’s procedural controls available for editing in the host app.
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