Ornatrix可以解决毛发制作,造型等,方便人物动物的头发毛发羽毛的模拟制作
编号:Ornatrix.2.5.1.22987.Maya.2017.2020.Win.zip
系统要求
-操作系统:Windows 7/8/10-(64位)
-内存:8 GB RAM-以上内存
-支持软件:Compability:Maya 2017-2020
插件破解办法
- 拷贝Ephere文件夹到C:ProgramData
- 拷贝Ornatrix文件夹和 Ornatrix.mod 到 C:Program FilesAutodeskMaya20xxmodules
- 打开Maya,在Windows => Setting and prefrences => Plugin manager,插件管理器里加载 Ornatrix.mll(C:Program FilesAutodeskMaya20xxmodulesOrnatrix20xxOrnatrix.mll)
1. Copy the Ephere directory to C: ProgramData
2. Copy the Ornatrix and Ornatrix.mod catalog to C: Program Files Autodesk Maya20xx modules (Maya20xx is the installed version of the shirt)
3. Open Mike and go to Windows settings => Setting and prefrences => Plugin manager and load Ornatrix.mll
(C: Program Files Autodesk Maya20xx modules Ornatrix 20xx Ornatrix.mll)
4. Enjoy
插件特色
Ephere Ornatrix V2.5.1.22987是一款Maya神级的头发毛发羽毛模拟插件,这是一个完整的头发,毛发和羽毛解决方案。紧密集成Maya,可以快速生成羽毛和树叶,和控制形状,旋转程序羽毛,也可以在Maya形状和节点框架内工作,熟悉的迭代细化工作流程,易于使用的修饰预设系统混合多个UV集以进行高级纹理,对材质和着色器的散射控制,自定义代理网格散布在头发上,传播控制用于生长头发等主要功能。
其他
x64 | File Size: 129 MB
Description:
Ornatrix is a commercial plugin for Autodesk Maya created, maintained, and distributed by Ephere Inc. . With it installed, Maya acquires new functionality allowing user-friendly creation, modeling, management, animation, and rendering of computer generated hair, fur, feathers, and other scattered primitives such as foliage.
A complete hair, fur, and feather solution is now on Maya!
-Non-destructive hair pipeline
-Artist-friendly grooming tools
-Fits Maya like a glove
-Rich multi-purpose toolset
Procedural hair
-Friendly operator stack workflow for building hair
-Strand groups for non-destructive filtering
-Multiple dynamics options for all types of simulation
-Familiar iterative refinement workflow
-Easy to use groom preset system
Tight Maya integration
-Works within Maya shape and nodes framework
-Friendly shelf for a quick start
-Rich 3rd-party renderer support
-Easy SDK for access and extensions
-Variety of import, export, and interop options
Intuitive modeling tools
-Brush, comb, and cut hair
-Quickly define flow of fur on a surface with arrows
-Frizz, curl, clump, and braid hair procedurally
-Style hair by dragging control points
-Use mesh strips to generate hair
Feathers and foliage
-Procedural feathers with control over shape and rotation
-Blend multiple UV sets for advanced texturing
-Scatter control over materials and shaders
-Custom proxy mesh scattering over hair
-Propagation controls for growing hair on hair
试试,谢谢 ✗咧嘴笑✗
试试,谢谢 ✗~~~~~