该插件使您能够将漫反射、发射、环境光遮挡等通道烘焙到顶点颜色。 在处理游戏资产时,这种类型的工作流程非常有用。 通过将此插件与自定义着色器循环组合,您想要的输出类型有无限的可能性。
This addon enables you to bake passes like diffuse, emission, ambient occlusion etc to vertex colors. This type of workflow can be really useful when working with game assets. By combining this addon with custom shaders in cycles there are endless possibilites for the type of output that you want.
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