难度:高级| 4h 24m| 2.13GB | 附带项目文件| 使用的软件:Photoshop
教程预览
- 编号:The Gnomon Workshop – Introduction to Creature Design Volume 2
- 视频教程大小:2.13GB
介绍
时长 4h 24m MP4
标题:Gnomon Workshop – 生物设计导论第 2 卷
信息:
高级角色和生物概念艺术家 Kyle Brown 带着他的生物设计工作室的第 2 卷回来分享他的 Photoshop 着色和纹理技术。第 1 卷专注于草图和想法探索阶段,第 2 卷现在专注于生物设计基础的核心技能,并讨论现实世界材料和纹理之间的差异,这些差异有助于实现逼真的结果并将概念草图带到生活。
Kyle 重新审视了第 1 卷中用于创建想象形状的原始参考,这一次将它们用于展示如何将颜色和纹理应用于设计。从第 1 卷中提取最终的生物概念,Kyle 的第一个颜色演示揭示了如何使用不同的颜色组合和材料来快速构思设计选项。然后,他分享了使用 Photoshop 的一些简单而有效的工具在同一设计上创建额外颜色选项的快速有效方法。您将学习如何向客户传达多种概念以获取反馈,为他们提供广泛的选择,看看哪些有效,哪些无效。
第 4 章和第 7 章展示了 Kyle 从头到尾设计全新生物的方法,使用了两卷的课程。 Kyle 展示了每一个决定——包括所有的问题——包括成功的想法和在设计过程中犯的错误。他的演示侧重于非破坏性工作流程。
最后一章提供了一个额外的课程,凯尔分享了他的盔甲和武器设计技术,供那些希望为他们的生物设计增加更多维度的人。
使用的软件 Photoshop
Duration 4h 24m MP4
Title: The Gnomon Workshop – Introduction to Creature Design Volume 2
Info:
Senior Character and Creature Concept Artist Kyle Brown returns with Volume 2 of his Creature Design workshop to share his coloring and texturing techniques for Photoshop. With Volume 1 dedicated to the sketching and idea-exploration phase, Volume 2 now focuses on the core skills at the foundation of creature design and discusses the differences between real-world materials and textures that can help to achieve photorealistic results and bring concept sketches to life.
Kyle revisits the original reference used to create imagined shapes in Volume 1 and this time puts them to work to show how to apply color and texture to designs. Taking the final creature concept from Volume 1, Kyle’s first color demonstrations reveal how to rapidly ideate using different color combinations and materials to flush out design options. He then shares quick and efficient methods for using some of Photoshop’s simple yet effective tools to create an additional color option on the same design. You’ll learn how to convey multiple conceptual ideations to a client for feedback, providing them with a wide net of options to see what works and what doesn’t.
Chapters 4 – 7 show Kyle’s approach to designing a brand new creature from start to finish using the lessons from both volumes. Kyle showcases every decision — warts and all — including both the successful ideas and mistakes made through the designing process. His demo focuses on a non-destructive workflow.
The final chapter offers a bonus lesson where Kyle shares his armor- and weapon-design techniques for those looking to add a further dimension to their creature designs.
Software Used Photoshop
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