创建逼真游戏环境工作流程视频教程(英文)Realistic Fantasy Game Environment Creation

难度:高级| 29.26 GB | 附带项目文件| 使用的软件:Maya

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教程预览


  • 编号:Realistic Fantasy Game Environment Creation
  • 视频教程大小:29.26 GB

介绍

MP4 |视频:h264,yuv420p,1920x1080 |音频:aac,44100 Hz |持续时间:29.26 GB
类型:在线学习 |英语语言

在本课程中,我们将使用 Maya、Zbrush、Substance 画家和设计师、一点点 photoshop、marmoset 工具包、Speedtree 和虚幻引擎 4。
现在,本教程面向中级美术师,这些美术师已经熟悉我刚才提到的工具,但只想学习创建视频游戏环境的工作流程和技术。

作为一个快速的小概述。我们将从回顾我们的参考资料开始这门课程,并讨论我们将如何创建这个环境 然后我们将开始制作一个很好的环境遮挡,以便我们在缩放和合成方面具有准确性。我们将首先关注岩石,因为它们是本教程中的主要组件之一。这意味着我们将首先在 Zbrush 中完成所有岩石雕刻。在maya中设置low poly,在marmoset toolbag中烘焙岩石。然后我们将在substance Designer中创建一个岩石材质,在虚幻引擎中创建一个特殊的材质,使岩石看起来很棒。为此,我们还需要在 Substance Paint 中快速创建一个特殊的蒙版,这将使我们能够控制岩石的污垢量和高光。
在我们完成所有这些之后,我们将进入我们的苔藓系统,因为这可能是这个环境中第二重要的事情。
我将从在 Substance Designer 内部创建苔藓材料开始。
然后我将向您展示如何使用这种材料为您的所有岩石创建程序苔藓和手工制作的模糊苔藓。
最后,我们将开始设置我们的环境,进行光照和合成通道。我们将在 speedtree 内部创建一些树叶并将其放置在我们的场景中。我们将创建我们的寺庙建筑以及特殊的可平铺边缘损坏。一旦我们对整个环境感到满意,我将向您展示如何创建一些最终的作品集屏幕截图和飞行图。
如果您学习本课程,您将拥有非常扎实的基础和技能,可以应对几乎任何类型的游戏环境,无论是有机的还是城市的。

1.介绍
2.Blockout和Sculpting
3.材料、拆包和烘烤
4.苔藓、地板和石头
5.寺庙、树叶和桥梁
6.调整和抛光

MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 29.26 GB
Genre: eLearning | Language: English

For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4.
Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment.

As a quick little overview. We will start this course off with going over our reference and discussing on how we are going to create this environment We will then start by making a nice blockout of the environment so that we have accuracy in the scaling and composition.We will first focus on the rocks since those are one of the main components in this tutorial.This means we will first complete all the rock sculpts in Zbrush. Setup the low poly in maya and bake the rocks in marmoset toolbag.Then we will create a rock material inside of substance designer and a special material inside of unreal engine to make the rocks look amazing. For this we also need to quickly create a special mask in substance painter which will give us control over the dirt amount and highlights of the rocks.
After we have done all that we will move on to our moss system, since this is probably the second most important thing in this environment.
I will start by creating a moss material inside of substance designer.
Then I will show you how to use this material to create both procedural moss and hand made fuzzy moss for all your rocks.
Finally, we will start by setting up our environment, doing lighting and composition passes. We will create some foliage inside of speedtree and placing it in our scene. We will create our temple building along with special tileable edge damages. And once we are happy with the entire environment, I will show you how to create some final portfolio screenshots and flythroughs.
If you follow this course you will have a very solid foundation and skillset to tackle almost any kind of game environment, no matter if it is organic or urban.

1.Intro
2.Blockout and Sculpting
3.Materials, Unwrapping, and Baking
4.Moss, Floors, and Stones
5.Temple, Foliage and Bridge
6.Tweaks and Polishes

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PS:如需中文字幕可使用无障碍听译软件:https://muhou.net/newsflashes/169690.html

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