Photoshop游戏制作概念艺术视频教程(英文)Advanced Stylized Facility Concept Art Workshop

难度:高级| 2h 30m| 3.8 GB | 附带项目文件| 使用的软件:Photoshop

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教程预览


  • 编号:Advanced Stylized Facility Concept Art Workshop
  • 视频教程大小:3.8 GB

介绍

时长:2h 30m |包括项目文件 |视频:1920x1080,48kHz | 3.8 GB
类型:在线学习 |英语语言

每个游戏工作室都想聘请具有“行业经验”的艺术家。但是你如何获得这种体验呢?您如何学习如何为游戏工作室制作有效的概念艺术并涉足其中,从而获得更多的行业经验?

您在上面看到的概念设计图像是在不到 4 小时内创建的。这就是顶级 AAA 游戏开发者期望专业概念艺术家提供的速度和质量。在这次研讨会之前,没有人教授进入游戏实际制作概念艺术的管道。

自从发布这个工作坊以来,我收到了几封刚签下第一份专业工作的艺术家的来信,因为他们从这个视频系列中学到的内容!这是因为它旨在让您真实地了解我在 Capcom、Riot Games、Epic Games、Blizzard Entertainment 等工作室 17 年来每天都在完成的概念艺术管道,以制作有效的资产来推动您的创作。事业快速上一个台阶。这与我在 Aquatic Moon 为所有与我们合作进行环境概念设计的客户教授我的艺术家团队的分步过程是一样的。

概念艺术不仅仅是画漂亮的图画。不管你的插图有多好,如果你不能快速创造出有效的设计,你就无法维持电子游戏概念艺术家的职业生涯。

仅适用于高级艺术家。如果您仍在为透视和照明而苦苦挣扎,我建议您查看我为初学者准备的“简易艺术课程”系列分步教程。

如果您在任何一幅画上花费超过 1 天的时间,如果您不知道如何提出想法,或者您难以理解为什么您的作品集总是被拒绝,那么这个工作坊就是为您设计的。

有作业,选择的条目将在未来的视频绘画会议中展示,我将解决常见错误以及如何解决这些错误。

本课程包括以下内容:

(包括模板 + 灰盒,这样你就可以和我一起画画)
任务描述(开始需要什么信息)
任务准备 + 设置画布
选择参考
头脑风暴+组织层次
艺术总监对你有什么期望?
快速阻挡物体进入透视
要添加多少细节
哪些元素需要标注?
作文技巧
在场景中渲染照明
创造力的最佳心理状态

Duration: 2h 30m | Project Files Included | Video: 1920x1080, 48kHz | 3.8 GB
Genre: eLearning | Language: English

Every game studio wants to hire artists with “Industry experience”. But how do you get that experience? How can you learn how to make effective concept art for a game studio and get your foot in the door so that you can develop more industry experience?

The Concept design image you see above was created in less than 4 hours. That’s the kind of speed and quality that top AAA game developers expect from pro concept artists. No one else teaches the pipeline that goes into ACTUAL production concept art for games, until this workshop.

Since releasing this workshop, I’ve received several letters from artists who’ve just signed their first professional job because of the contents of what they learned from this video series! That’s because it’s designed to give you a realistic view of the concept art pipeline that I’ve done every day for over 17 years at studios like Capcom, Riot Games, Epic Games, Blizzard Entertainment and many others, to make effective assets that propel your career to the next level quickly. This is the same step by step process that I teach my team of artists at Aquatic Moon for all of the clients that we work with on environment conceptual design.

Concept art is not just about painting pretty pictures. No matter how good your illustrations are, if you cannot create effective designs quickly, you will not maintain a career as a concept artist in video games.

FOR ADVANCED ARTISTS ONLY. If you’re still struggling with perspective, and lighting, I recommend you check out my “Easy Art Lessons” series of step by step tutorials for beginnners.

If you spend over 1 day on any one painting, if you don’t know how to come up with ideas, or you struggle with understanding why your portfolio keeps getting rejected, this workshop was designed for you.

There IS HOMEWORK, and select entries will be featured in a future video paintover session where I will address common mistakes and how to fix them.

This course includes the following:

(includes templates + graybox so that you can paint along with me)
Task description (What information you need to begin)
Task preparation + Setting up canvas
Selecting Reference
Brainstorming ideas + organizing layers
What does the Art Director expect from you?
Blocking in objects into perspective quickly
How much detail to add
Which elements need callouts?
composition tips
Rendering lighting in a scene
Optimal mental state for creativity


PS:如需中文字幕可使用无障碍听译软件:https://muhou.net/newsflashes/169690.html

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