难度:高级| 43h 30m MP4| 845 MB | 附带项目文件| 使用的软件:3ds max
文件编号:
Victorian Era 3D Game Environment by Victory3D预览 视频
翻译信息:
您将学到什么
为游戏创造专业的环境
使用3ds Max为复杂的维多利亚风格华丽作品建模
使用Marvelous Designer创建逼真的布料和窗帘
创建模块化模型以在虚幻游戏引擎中重复使用
使用Substance Designer创建自己的自定义纹理
探索不同类型的3D建模技术
在Substance Painter中绘制可信的纹理
使用Zbrush增强细节
要求
3ds Max,Zbrush,Substance Designer&Painter,Marmoset和Unreal的基础知识。不需要Marvelous Designer的任何先验知识,该软件的基础知识将向您介绍。
描述
讲师信息
Emiel Sleegers一直热衷于视频游戏,并且在他年轻的时候就开始使用Unity3D进行编程,但是他发现自己更偏向于制作游戏。现在,他目前在育碧担任环境艺术家。他为创建AAA游戏(例如《极限竞速:地平线3》和《分区2》)做出了贡献。他一直以来最喜欢的游戏是《最后的我们》,而视频游戏正是他的灵感,促使他想要在游戏行业工作。他对初学者的建议是,专注于他们热衷于游戏的一个方面,坚持并不断改进。他的爱好包括与游戏或电影相关的任何事物,无论是从事个人项目,自由职业还是看电影。
课程资料
在本课程中,我们将逐步创建一个令人惊叹的维多利亚风格的游戏环境!我们将首先在3ds Max中对华丽的部分进行建模,然后将其放入Zbrush进行增强。然后,我们将对我们的模块化部件(例如支柱,门,屋顶,地板等)进行建模,以在虚幻游戏引擎中重复使用它们。我们将使用Substance Designer创建各种可平铺的纹理,例如木材,石膏,黄金和织物。我们将探索不同类型的技术,例如高多边形到低多边形建模以及权重到低多边形的建模,以在场景中创建道具。我们还将利用Marvelous Designer创建逼真的布料和窗帘,以进一步巩固我们的环境。我们将跳到Substance Painter中对道具进行纹理处理,一旦一切看起来都很好,我们将在游戏引擎中设置模型和材质。我们将致力于创建灯光并发布效果图,以设定整个维多利亚时代游戏环境的氛围。
本课程适合谁:
任何想要将其环境创建技能提升到专业水平的人
如果你喜欢的话!支持主人!胜利3D
Info:
What you’ll learn
Create a professional environment for games
Use 3ds Max to model intricate Victorian style ornate pieces
Use Marvelous Designer to create realistic cloth and drapery
Create modular models for re-use inside Unreal game engine
Create your own custom textures using Substance Designer
Explore different types of 3d modeling techniques
Paint believable textures in Substance Painter
Use Zbrush for enhancing details
Requirements
Basic knowledge of 3ds Max, Zbrush, Substance Designer & Painter, Marmoset and Unreal. No prior knowledge of Marvelous Designer is required, the basic of this software will be taught to you.
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that will further solidify our environment. We will jump into Substance Painter to texture our props and once everything is looking good, we will setup our models and materials in the game engine. We will dive in creating lights and post fx that will set the mood for the overall Victorian Era game environment.
Who this course is for:
Anyone who wants to take their environment creation skills to a professional level
If you like it! support the owner!. VICTORY3D
太厉害了!谢谢!