Photoshop高级人物生物设计导论第 1 卷视频教程(英文)The Gnomon Workshop – Introduction To Creature Design Volume 1

难度:高级| 3h 51m| 2.00GB | 附带项目文件| 使用的软件:Photoshop

Photoshop高级人物生物设计导论第 1 卷视频教程(英文)The Gnomon Workshop – Introduction To Creature Design Volume 1插图

教程预览

https://www.bilibili.com/video/av761969065


  • 编号:The Gnomon Workshop – Introduction To Creature Design Volume 1
  • 视频教程大小:2.00GB

介绍

时长 3h 51m MP4

标题:Gnomon Workshop – 生物设计导论第 1 卷
信息:
一鸣惊人的生物和怪物都从某个地方开始:从草图开始。高级角色和生物概念艺术家 Kyle Brown 展示了他通过为电影、电视、游戏和广告项目设计备受瞩目的生物而掌握的经过行业验证的工作流程。他的 3.5 小时研讨会揭开了让生物栩栩如生的过程的神秘面纱,第 1 卷致力于草图和想法探索阶段。

在深入研究生物设计的世界之前,您会遇到许多问题。你如何让一个无法想象的生物出现?它应该是多大、多小、多危险或多强?该生物将占据什么样的环境,它扮演什么角色?它会有什么独特的技能或特征吗? Kyle 讨论了如何通过应用基本的设计原则建立坚实的工作基础,并最终创造出一种能够与观众产生共鸣的生物——同时仍然感觉新鲜和原创。

从最初的研究和方法论阶段开始,Kyle 展示了使用参考作为新设计的火花的重要性,激发新的形状,同时始终将设计决策植根于现实世界的解剖学和生理学。然后,研讨会开始使用简单的二值结构进行轮廓探索,重点关注形状。高级缩略图紧随其后,Kyle 应用辅助表格,同时确保所有内容仍以小而一口的比例读取。

以下探索过程采用初始缩略图并将其充实为更清晰的草图,改变形状和设计语言以创建生物简介的多次迭代。为了完成研讨会,最终设计被翻译成最终演示的四分之三姿势——无论是为您的作品集还是客户。

与 Kyle Brow 一起观看《生物设计介绍:第 2 卷》,探索如何在 Photoshop 中为您的生物概念着色。

Duration 3h 51m MP4

Title: The Gnomon Workshop – Introduction To Creature Design Volume 1
Info:
Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase.

Before delving into the world of creature design, you’ll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or traits? Kyle discusses how, by applying fundamental design principles you can build a solid foundation to work from, and ultimately create a creature that will resonate with audiences — while still feeling fresh and original.

Kicking off with the initial research and methodology phase, Kyle shows the importance of using references to serve as a spark for a new design, inspiring new shapes while always rooting design decisions in real-world anatomy and physiology. The workshop then moves into silhouette exploration using simple two-value construction to focus on shapes. Advanced thumbnailing follows, where Kyle applies secondary forms while ensuring that everything still reads at a small, bite-sized scale.

The following exploratory process takes the initial thumbnails and fleshes them out into more resolved sketches, varying the shape and design language to create multiple iterations for a creature brief. To complete the workshop, the final design is translated into a three-quarter pose for the final presentation — whether it’s for your portfolio or a client.

Watch Introduction to Creature Design: Volume 2 With Kyle Brow to explore how to color your creature concepts in Photoshop.


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